/////////////////////////////////////////////////////////////////////////////
/*/	
 *	Creator:		Joshua C. Rouzer
 *	Title:			Bullet Header
 *	Last Edited:	06/14/2013
 *	Summary:		Initialization of bullet objects
/*/
/////////////////////////////////////////////////////////////////////////////
#ifndef CBULLET_H
#define CBULLET_H
#include "movingobject.h"
class CBullet : public CMovingObject{
	CBaseClass *m_pOwner;
	int m_nDamage;
	int m_nDeathY;
public:
	CBullet(CBaseClass* pOwner);
	virtual ~CBullet();
	virtual void Update( float fDT );
	virtual void Render();

	void SetDamage(int nDamage) {m_nDamage = nDamage;}
	void SetDeathY(int deathy)	{m_nDeathY = deathy;}
	int GetDamage()			{return m_nDamage;}
	int	GetDeathY()			{return m_nDeathY;}
	CBaseClass* GetOwner() {return m_pOwner;}
};
#endif